Infestation Extermination
ROLE
Co-Producer/Manager, Lead Artist
DESCRIPTION
A thrilling tower defense game set in the depths of space, where humans harvest powerful crystals from asteroids near black holes to fuel their robotics. As they exploit this mysterious energy, they unknowingly attract hostile alien insects. Players must strategically deploy and upgrade a Robot Defense Force to fend off waves of attackers drawn by the crystals' power. It’s a fast-paced, high-stakes battle to protect humanity’s future in the cosmos.
RESPONSIBILITIES
For this project, I coordinated team meetings and managed workflows to ensure smooth collaboration. I also organized and contributed to project documentation, providing clear direction for the team. Additionally, I created a lot of the game art, including all enemy designs, backgrounds, various game assets, and portions of the title screen artwork.
