Deadly Dining
ROLE
Project Lead, Creative Director
DESCRIPTION
Deadly Dining is a competitive cooking board game inspired by Dungeon Meshi, where players race to earn points by cooking recipes. Collect ingredients by defeating monsters or trading with others, but beware: dying costs ingredients, half your points, and forces you to restart. Use abilities and dishes to keep your health up. Combat is decided by die rolls, with options to block or use special attacks. The game features playful, silly monsters and creative dishes, offering a fun and quirky experience.
DESCRIPTION
During this project, I focused primarily on team management and production, ensuring the project stayed on track. I designed the game’s playmats, contributed to documentation, and helped write the rules. Additionally, I led playtesting sessions, gathering valuable feedback and data to refine the gameplay experience.
YEAR
2024
GENRE
Resource Management
PLATFORM
Board Game

Playmat
